Animation capabilities obviously as well. I'll try to answer in a unique post to the comments received.įirst of all let me state that current development status, leading towards version 1.1, has consistently improved the features available in the initial release.īesides improving styling tools and ease of use, we have integrated a human hair shader based on the Marschner model (as you pointed out the current version is good for animal fur, but it lacks a shader accounting for multiple scattering, and so here it comes) and we are working on a physics engine that will provide a dynamic hair environment.
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Kind of like here /upload/71987294015398002_J5dkUysw_c.jpg and can it do curls? If it can do fine, precise and curls, great I'm all for it. Is this a case of "Look at my hair can't do fine hair" or "we need to keep it course to fully cover the head without taking up every single byte available so you can't even have a figure in the scene"? There also doesn't seem to be any sample images of hair that sophisticated heavily styled and sprayed hair that has every strand in place. My reservations come in where I don't see any hair that is fine. Optional optimised traced ambient occlusion shading options.Upon looking at your site, I'm intrigued at the hair and how it seems much easier to style than poser's hair room.Hair shading controls of ambient, diffuse, primary specular, secondary specular with glints and transmission.Advanced hair rendering memory optimisations.Automatic hair position transformation during rendering.Render hair density percentage control.Frizz deformer with hair base and tip strengths and optional texture map multipliers.Scraggle noise multi level fractal controls.Scraggle noise frequency controls with optional texture map multipliers.Scraggle strength controls with optional texture map multipliers.Ability to apply scraggle deformer to clump 1 or clump 2 curves, hair before clump 1 or clump 2 deformer, hair before clump1 deformer, hair before frizz deformer.Random length deformer with maximum shrinking amount control with optional texture map multiplier.Base Tip bias controls with optional texture map multipliers.Strength controls with optional texture map multipliers.Clump density amount controls with texture map multipliers.Density percentage and various other hair preview options.Automatic parting with angle threshold option and optional texture map multiplier.Base and Tip extrude from interpolation blending with bias and texture map controls.Linear and Unique smooth hair interpolation from style curves options.Automatic curve resampling during curve length changes.Geometry intersection correction during style curve editing.Style curve surface attraction and straightening tool.Style curve extend and retraction tool.Style curve interactive scissor cutting tool.Style curve comb paint tool with optional length retaining solver with visible geometry selection occlusion options.Style curve control point selection and move tool with curve length retaining solver.Style curve selection tool with visible geometry selection occlusion options.Density percentage and length hair preview options.Hair strand colour peppering with density, minimum and maximum intensity controls.Hair strand colour salting with density, minimum and maximum intensity controls.Hair Base and Tip colour control with texture map control.Follicle distribution texture map control.